Bane's abilities

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Bane's abilities

Post by Bane on Fri Apr 10, 2009 5:14 am

FERAL FORM

Lightning Howl- Bane howls and the energy from it creats a static and shocks anyone caught in it

Lightning Blades- Bane's teeth and claws get electricly charged for 15 posts. Cannot be used for Five posts

Thunder Clap- Bane charges his hands then claps and a wave of lightning and the sound of thunder hits the opponent

Shocking Uppercut- Bane charges his fist and upercuts. When attack hits, he releases the stored lightning and goes higher and the opponent is electricly damaged.

Thunder Knuckle- Bane's fist is electrily charged and he punches. The energy is released and the punch gains speed and power

Hyakuretsukyaku- Bane's feet is charged. Bane then rapidly kicks, releasing the energy at each hit

Thunder Knee- Bane charges his knee, then hits the opponent and releases it. The moment it's hit, it sounds like thunder

Thunder Storm- bane grabs his opponent and starts charging energy. Bane jumps with the opponent into the sky and lightning shocks the opponent. Bane then throws the opponent down and uses thunderclap.

Werewolf Form- Bane transforms into a werewolf (second pic)

True Wolf Form- Bane transforms into his final form (third pic)

WEREWOLF FORM

Hadoken- Bane charges energy into his palm. He then lets it out as a electrified beam

Thundara Hadoken- Bane charges energy into his palm. He then throws the opponent into the air and releases the energy, and a giant thunderbolt hits the opponent.

Shinryuken- Bane charges an enormus amount of energy in his hands. Bane runs and kicks the opponent in the air then punches, and releases the energy. The attack is ten times greater then shocking uppercut.

Tatsumaki- Bane's legs are charged and he spin kicks. When the attack hits, a small lightning bolt strikes the opponent.

Senpukyaku- It's also like Tatsumaki. but instead of one hit, there are five in rapid succesion and cannot doge if first one hits.

Kikoken- Bane charges his legs and backflip kicks his opponent and the opponent is launched in the air. He then jumps and kicks him down. When the opponent hits the ground, a lightning bolt stikes the opponent.

Hazenshu- Bane charges his legs then slams the ground. The energy travels through the ground and erupts under the opponent

Senretsukyaku- Bane starts rapidly kicks and keeps switching fives times then axe kicks the opponent down.

Hosenka- A follow up of Senretsukyaku, but instead of the axe kick, bane picks up adn starts kneeing the opponent then uses a very powerful kick to the gut

Electric Thunder- Bane charges electricty in his body then release it making a field of lightning for about 5 meters, shocking anyone in it

Flash Kick- Bane charges energy in his legs and backflip kicks, making a lightning slash

Wolf Fang Fist- Bane charges a punch filled with energy. bane then runs adn punches the opponent, thus releasing the energy. Once released the energy forms the fang of a wolf, then hits the opponent. Can also be fired as a beam, which then would be called WOLF FANG HADOKEN.

Flash Explosion- Bane uses flash kick to hit the opponent. He does this two more times after it and the last one makes a lightning bolt and slash that hits the opponent.

TRUE WOLF FORM

10000 Volt Ameru- Bane charges a punch for two posts. He then runs at amazing speed and starts the attack. The energy and lightning form a wolf and the fists is the fang. When the attack hits, lightning bolts hit the opponent, and a howl is heard.The attack increases speed and power the farther away. It can also be fired as a beam, which would then be called 10000 VOLT AMERU HADOKEN. The beams has the same strength as the punch. Goes human afterward


TIME LIMITS
Werewolf- Lasts up to 25-30 posts and can't be used twice in a fight unless cut off early.

True Wolf Form- Lasts 10 posts. Strength is increased to a dangerous level. Can use wolf fang fist, but must go human after ward. Unless mastered, the time limit will stay the same, and the wolf fang fist move will turn me human even if I miss. If I master it, then i can use Wolf Fang Fist anytime until it hits, and time limit increases to 15 posts.


Last edited by Bane on Tue Apr 14, 2009 5:41 am; edited 4 times in total

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Re: Bane's abilities

Post by Bane on Fri Apr 10, 2009 6:15 am

LYCAN BATTLE ARMOR

Shattering Punch- Bane charges the arm boosters for 1-2 posts. When Released the boosters fire and the power is increased. The longer it is charged, the more powerful it is. Thunder Knuckle can also be used . Would then be called SHATTERING THUNDER

Earthquake Punch- Bane charges his arm boosters for 1-3 posts. When released he punches the ground and an earth quake raging form Magnitude 5-10, depending on how long it is charged. Thunder Knuckle can also be used, would then be called EARTHQUAKE THUNDER.

Sizzor Kick- Rotating Blades are on Bane's Feet in this move. He can charge it from 0-2 posts. bane then kicks rapidly with blades cutting opponent. Can also be used with Hyakuretsukyaku. More rapid kicks, and lightning damage. Would then be called SIZZOR HYAKURETSUKYAKU

Roaring Upercut- Bane charges arm boosters for 0-2 posts. When released, bane uppercuts with great power and force. Can be used with shocking uppercut, or shrinyuken. Would be called SHOCKING ROAR or ROARING SHRINYUKE

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Re: Bane's abilities

Post by Zeroz on Fri Apr 10, 2009 6:22 am

Nice names!

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Re: Bane's abilities

Post by Zaine on Fri Apr 10, 2009 9:24 pm

WOLF FANG FIST REAL ORIGINAL XDXDXDXD

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Re: Bane's abilities

Post by Zaine on Fri Apr 10, 2009 9:27 pm

Approved

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Re: Bane's abilities

Post by Zeroz on Fri Apr 10, 2009 9:51 pm

Well...... except for that one...

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